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function c_findnext(prefab, radius, inst)

------------------ÉϵÛģʽ------------------------------ function c_godmode()

------------------------------------------------

-------------------³¬¼¶ÉϵÛģʽ----------------------------- function c_supergodmode()

-------------------²éÕÒ----------------------------- function c_find(prefab, radius, inst) function c_findtag(tag, radius, inst)

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function c_gonext(name)

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function c_printtextureinfo( filename ) function c_simphase(phase)

function c_anim(animname, loop) function c_light(c1, c2, c3)

function c_spawn_ds(prefab, scenario) function c_countprefabs(prefab, noprint) function c_counttagged(tag, noprint)

---------------¼ÆËãËùÓÐÎïÆ·ÊýÁ¿--------------------------------- function c_countallprefabs()

---------------¼ÓËÙ ¼¸±¶--------------------------------- function c_speedmult(multiplier) c_speedmult(1.5) c_speedmult(1.3) c_speedmult(3)

----------------ʵÑéģʽ-------------------------------- function c_testruins()

ConsoleCommandPlayer().components.builder:UnlockRecipesForTech({SCIENCE = 2, MAGIC = 2})

c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\

8

c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\end

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function c_teststate(state)

-----------------×÷Õ½×°±¸------------------------------- function c_combatgear()

-----------------×÷սģÄâÆ÷------------------------------- function c_combatsimulator(prefab, count)

-----------------ת´¢------------------------------- function c_dump()

-----------------ÏÔʾµ±Ç°Ëù´¦¼¾½Ú------------------------------- function c_dumpseasons()

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c_dumpseasons()

[04:48:05]: ConsoleInput: \[04:48:05]: spring 14 -> 6 days (70 %) cycle

--------------´òÓ¡ÊÀ½çÐÅÏ¢---------------------- function c_dumpworldstate() Àý×Ó

[04:49:27]: ConsoleInput: \[04:49:27]:

[04:49:27]: //======================== DUMPING WORLD STATE ===================== ===\\\\

[04:49:27]: summerlength 15 [04:49:27]: seasonprogress 0.7 [04:49:27]: elapseddaysinseason 14 [04:49:27]: isfullmoon false

[04:49:27]: moisture 1552.6871337891 [04:49:27]: springlength 20 [04:49:27]: moonphase threequarter [04:49:27]: precipitationrate 0 [04:49:27]: iswet false

[04:49:27]: winterlength 15 [04:49:27]: iswinter false [04:49:27]: issummer false

[04:49:27]: moistureceil 3359.3188476563

9

[04:49:27]: isday false

[04:49:27]: remainingdaysinseason 6 [04:49:27]: isnight false [04:49:27]: isdusk true [04:49:27]: isspring true [04:49:27]: isautumn false [04:49:27]: issnowing false [04:49:27]: snowlevel 0

[04:49:27]: issnowcovered false [04:49:27]: autumnlength 20 [04:49:27]: phase dusk

[04:49:27]: temperature 38.151284629022 [04:49:27]: wetness 14.76150894165 [04:49:27]: pop 0.36728030875334 [04:49:27]: season spring [04:49:27]: israining false

[04:49:27]: time 0.79473068118095 [04:49:27]: cycles 49

[04:49:27]: precipitation none

[04:49:27]: timeinphase 0.95938441412789

[04:49:27]: \\\\================================================================== ===//

------------Òþ²Ø------------------- function c_makeinvisible()

---------------------------------- ×÷ÓÃδ֪

function c_selectnext(name) ÒÔÏÂÓ¦¸ÃÊÇÕÙ»½boss ÕÙ»½Â¹µÄÂíÌãÉù

function c_summondeerclops() ÕÙ»½ÐܵÂ

function c_summonbearger() -------------¾Û¼¯¶ÓÔ±--------------- function c_gatherplayers()

local x,y,z = ConsoleWorldPosition():Get() for k,v in pairs(AllPlayers) do

v.Transform:SetPosition(x,y,z) end end

------------¼ÓËÙ---------------- function c_speedup()

TheSim:SetTimeScale(TheSim:GetTimeScale() *10) print(\

10

end

-------------Ìø¹ý¶àÉÙÌì---------------------

function c_skip(num) num = num or 1

LongUpdate(TUNING.TOTAL_DAY_TIME * num) end

----------------ͶƱ----------------------- function c_togglevotekick() TheWorld.net.components.voter:ToggleVoteKick() end

---------------µØÃæÀàÐÍ-------------------- function c_groundtype()

local index, table = ConsoleCommandPlayer():GetCurrentTileType() print(\

for k,v in pairs(table) do print(k,v) end end

-------------ËÑË÷---------------------- function c_searchprefabs(str)

ÀýÈç

c_searchprefabs(\

[04:57:55]: ConsoleInput: \[04:57:55]: Found 10 matches: [04:57:55]: log

[04:57:55]: yellowgem

[04:57:55]: maxwellphonograph [04:57:55]: livinglog

[04:57:55]: glommerwings

[04:57:55]: deerclopswarning_lvl1 [04:57:55]: deerclopswarning_lvl4 [04:57:55]: deerclopswarning_lvl3 [04:57:55]: deerclopswarning_lvl2 [04:57:55]: teleportato_ring ---------------Ëø¶¨½¡¿µ--------------------

function c_maintainhealth(player, percent)

player = player or ConsoleCommandPlayer() if player.debug_maintainhealthtask ~= nil then player.debug_maintainhealthtask:Cancel() end

player.debug_maintainhealthtask = player:DoPeriodicTask(3, inst.components.health:SetPercent(percent or 1) end)

11

function(inst)