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rock2:PushEvent("growfromash") rock2.Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end end

inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy

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inst.components.lootdropper:AddChanceLoot("nitre", 0.25) inst.components.lootdropper:AddChanceLoot("goldnugget", 0.25) inst.components.lootdropper:AddChanceLoot("rocks", 0.6) ÔÚÕâÈý¾äÿ¾äµÄÏÂÒ»ÐУ¬¾ù²åÈëÒÔÏÂÄÚÈÝ£º

inst.components.lootdropper:AddChanceLoot("bluegem", 0.5) inst.components.lootdropper:AddChanceLoot("redgem", 0.5) inst.components.lootdropper:AddChanceLoot("orangegem", 0.5) inst.components.lootdropper:AddChanceLoot("yellowgem", 0.5) inst.components.lootdropper:AddChanceLoot("greengem", 0.5)

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inst.components.lootdropper:SpawnLootPrefab("mandrake")

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inst:AddComponent("lootdropper")

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local function OnDeploy (inst, pt)

local flower = SpawnPrefab("flower") if flower then

flower:PushEvent("growfrompetals") flower.Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end end

inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy

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local function onfinished(inst) inst:Remove() end

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function growfn(inst, reader)

reader.components.sanity:DoDelta(TUNING.SANITY_LARGE) local range = 30

local pos = Vector3(reader.Transform:GetWorldPosition()) local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, range) for k,v in pairs(ents) do if v.components.pickable then v.components.pickable:FinishGrowing() end

if v.components.crop then

v.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME*3) end end return true end

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inst.components.instrument.range = TUNING.HORN_RANGE inst.components.instrument:SetOnHeardFn(HearHorn)

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inst.components.instrument.onheard = growfn

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local function onunequip(inst, owner)

owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end

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function firefn(inst, reader)

local num_lightnings = 32

reader.components.sanity:DoDelta(TUNING.SANITY_LARGE) reader:StartThread(function() for k = 0, num_lightnings do

local rad = math.random(3, 15) local angle = k*((4*PI)/num_lightnings)

local pos = Vector3(reader.Transform:GetWorldPosition()) + Vector3(rad*math.cos(angle), 0, rad*math.sin(angle))

GetSeasonManager():DoLightningStrike(pos) Sleep(math.random( .3, .5)) end end) return true end

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inst.components.weapon:SetDamage(TUNING.SPEAR_DAMAGE*100) inst.components.weapon:SetRange(8, 10) inst.components.weapon.onattack = firefn

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local function cancreatelight(staff, caster, target, pos) local ground = GetWorld() if ground and pos then

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